Translating two-dimensional, well known, digital assets into 3D, physical iterations is a challenge we face with some regularity at Figure Plant. Length and width are given and scalable, but what about the depth? How tall are those maze walls that PAC-MAN navigates, chasing ghosts. What about the cookies? Circular, yes, but domed, flat? How tall should they be? Materiality and finishes also have an important voice at the table of a translation from 2D into 3D.
Add to the mix a tight timeline in a high-security environment and a seemingly simple project begins to offer up some formidable complexity.